Foundations Series / Vol 01 Est. 2025

Chapter 14: Memory Institutions for the Digital Age — Curating the Haunted Forest


Opening: The Museum Without Walls

In 2015, the Strong National Museum of Play in Rochester, New York, opened an exhibit called "World Video Game Hall of Fame." But this wasn't a traditional museum exhibit—dusty consoles behind glass with "Do Not Touch" signs. Visitors could play the inducted games: Pong, Pac-Man, Tetris, Doom.

The museum faced a curatorial question that would be absurd in traditional museums: Should we let people touch the artifacts? For video games, the answer had to be yes. A game you can't play is like a book you can't read—the medium requires interaction. But interaction means degradation (controllers wear out, CDs get scratched). Museums typically preserve to prevent use. Here, use was preservation—keeping the experience alive.

This is the paradox of digital memory institutions: the artifacts are not just objects to be stored, but experiences to be resurrected. A GeoCities homepage isn't just HTML files—it's the experience of navigating a web ring, seeing tags, hearing MIDI music autoplay. Preserving the bits without preserving the context and experience is incomplete.

The Haunted Forest is our metaphor for digital memory institutions—places where murdered platforms and their artifacts exist in liminal space between dead and alive. Not quite functional (the original platform is gone), but not quite inert (the artifacts still haunt us with meaning). Memory institutions curate this haunting—they don't just store, they interpret, contextualize, and make accessible.

This chapter explores how to build memory institutions for digital culture—museums, archives, libraries, memorials, and research collections that preserve not just bits, but meaning.


Part I: The Five Types of Memory Institutions

Traditional memory institutions (museums, archives, libraries) each have distinct missions. Digital memory institutions inherit these missions but must adapt them:

Type 1: The Library (Access and Circulation)

Traditional Mission:

Digital Adaptation: The Web Library

Example: Internet Archive's Wayback Machine

What it does:

How it embodies Library mission:

Challenges:

When to use Library model:

Type 2: The Archive (Preservation and Restriction)

Traditional Mission:

Digital Adaptation: The Restricted Research Archive

Example: Library of Congress Twitter Archive (2006-2017)

What it does:

How it embodies Archive mission:

Challenges:

When to use Archive model:

Type 3: The Museum (Display and Interpretation)

Traditional Mission:

Digital Adaptation: The Curated Digital Museum

Example: Cameron's World (GeoCities Archive as Art)

What it does:

How it embodies Museum mission:

Another Example: The Strong Museum's Video Game Hall of Fame

What it does:

Challenges:

When to use Museum model:

Type 4: The Memorial (Commemoration and Mourning)

Traditional Mission:

Digital Adaptation: The Platform Memorial

Example: The September 11 Digital Archive

What it does:

How it embodies Memorial mission:

Another Example: Hypothetical "GeoCities Memorial"

What it could do:

Challenges:

When to use Memorial model:

Type 5: The Research Collection (Data and Analysis)

Traditional Mission:

Digital Adaptation: The Research Dataset

Example: Pushshift Reddit Archive

What it does:

How it embodies Research Collection mission:

Challenges:

When to use Research Collection model:


Part II: The Memory Institution Design Matrix

When designing a memory institution for murdered digital artifacts, choose your model based on:

Dimension 1: Scale

Comprehensive (Library/Research Collection)

Curated (Museum/Memorial)

Dimension 2: Access

Open (Library/Museum)

Restricted (Archive/Research Collection)

Dimension 3: Interpretation

High Interpretation (Museum/Memorial)

Low Interpretation (Archive/Research Collection)

Dimension 4: User Experience

Experiential (Museum)

Documentary (Archive/Library)

The Design Matrix

Institution Type Scale Access Interpretation Experience
Library Comprehensive Open Low Documentary
Archive Comprehensive Restricted Low Documentary
Museum Curated Open High Experiential
Memorial Curated Open High Emotional
Research Collection Comprehensive Restricted Minimal Data-focused

Hybrid Models Are Common:


Part III: Curatorial Philosophy — What to Display?

Museums don't display everything they own. The Smithsonian's collections are 95% in storage—only 5% on exhibit. Digital memory institutions face the same question: What do we make visible?

Curatorial Approach 1: Comprehensive Warehouse

Philosophy: Archive everything, make it all accessible, let users find what they want.

Example: Internet Archive's Wayback Machine

Strengths:

Weaknesses:

Best for: Platforms with structured URLs (websites) where users know what they're looking for

Curatorial Approach 2: Canon Formation

Philosophy: Select the "most important" artifacts, create a canon.

Example: Strong Museum's Video Game Hall of Fame (inducts ~10 games/year)

Strengths:

Weaknesses:

Best for: Platforms where a small subset represents the whole (pioneering games, influential creators)

Curatorial Approach 3: Thematic Collections

Philosophy: Organize by themes, movements, or communities.

Example: Hypothetical "Tumblr Fanfiction Archive" organized by fandom, pairing, rating, era

Strengths:

Weaknesses:

Best for: Platforms with identifiable communities or genres (fanfiction, meme culture, activist organizing)

Curatorial Approach 4: Chronological Archive

Philosophy: Preserve everything in temporal order, like a timeline.

Example: Internet Archive's snapshots (sites preserved as they changed over time)

Strengths:

Weaknesses:

Best for: Platforms where temporal evolution is key (Twitter's changing culture, YouTube's algorithm shifts)

Curatorial Approach 5: Community-Driven Curation

Philosophy: Let users/creators curate their own materials.

Example: 9/11 Digital Archive (community submissions), Fanlore (fan-created wiki)

Strengths:

Weaknesses:

Best for: Platforms where community identity is strong (fandoms, activist movements, hobbyist communities)

Curatorial Approach 6: Algorithmic/Computational Curation

Philosophy: Use algorithms to select representative samples or identify significant patterns.

Example: Using view counts, shares, replies to identify "most influential" tweets

Strengths:

Weaknesses:

Best for: Platforms with clear metrics (views, likes, shares) and massive scale


Part IV: Technical Fidelity — How Much to Preserve?

Digital artifacts exist in layers. How much of each layer do you preserve?

The Fidelity Ladder

Level 1: Documentation Only

What's preserved: Screenshots, descriptions, metadata

What's lost: Interactivity, experience, technical details

Example: Wikipedia article about Vine (describes it, but can't show it)

Pros: Cheap, easy, lightweight Cons: Least faithful to original

When to use: Platform is already dead, no way to preserve fully; documentation better than nothing

Level 2: Static Archive

What's preserved: HTML, CSS, images (rendered as static files)

What's lost: JavaScript interactivity, dynamic content, databases

Example: Archived GeoCities sites (HTML works, but embedded widgets/scripts don't)

Pros: Relatively easy, preserves visual appearance Cons: Non-interactive sites feel "dead"

When to use: Static websites, blogs, simple HTML pages

Level 3: Emulation

What's preserved: Full functionality via emulator (browser, OS, hardware)

What's lost: Original hardware experience (speed, bugs, quirks)

Example: Flash games playable via Ruffle emulator, DOS games via DOSBox

Pros: Fully interactive, close to original experience Cons: Requires maintaining emulators (which can become obsolete)

When to use: Complex platforms requiring specific environments (Flash, Java, old browsers)

Level 4: Source Code Preservation

What's preserved: Actual code, databases, server configurations

What's lost: Nothing (in theory)—but requires technical expertise to run

Example: GitHub archives of open-source projects

Pros: Most faithful, can be recompiled/forked/modified Cons: Requires developer skills, dependencies may be obsolete

When to use: Open-source platforms, when preserving for future developers (not just users)

Level 5: Live Preservation

What's preserved: Original infrastructure still running

What's lost: Nothing (it's still alive)

Example: Old arcade games kept running on original hardware by collectors

Pros: Perfect fidelity Cons: Expensive, fragile (hardware fails), not scalable

When to use: High-value artifacts where experience depends on specific hardware (rare)

Level 6: Resurrection

What's preserved: Platform rebuilt from scratch for modern environments

What's lost: Bugs, quirks, historical authenticity (new code ≠ old code)

Example: Homestar Runner rebuilt in HTML5 (originally Flash)

Pros: Accessible on modern devices, no emulation needed Cons: Not "authentic" (it's a recreation, not preservation)

When to use: Cultural value is high, original platform can't run anymore, resurrection is only option

The Fidelity Trade-off

Higher fidelity = higher cost (time, storage, maintenance, expertise)

Strategy: Tiered preservation


Part V: Access and Discovery — Making the Haunted Forest Navigable

Preserving artifacts is half the battle. Making them findable and usable is the other half.

Access Model 1: URL-Based (Library Model)

How it works: Every artifact has a permanent URL; users navigate directly or via search engines

Example: Internet Archive's Wayback Machine (web.archive.org/web/TIMESTAMP/URL)

Pros:

Cons:

Access Model 2: Search-Based (Database Model)

How it works: Full-text search across all preserved content

Example: Archive.org's search bar, Google Books

Pros:

Cons:

Access Model 3: Curated Exhibits (Museum Model)

How it works: Curators create thematic collections or virtual exhibitions

Example: Strong Museum's Hall of Fame induction pages, Cameron's World

Pros:

Cons:

Access Model 4: Community Wikis (Collaborative Model)

How it works: Community members add metadata, tags, context

Example: Fanlore (fan-created wiki about fandom history), Wikipedia's coverage of internet culture

Pros:

Cons:

Access Model 5: API-Based (Researcher Model)

How it works: Machine-readable access (JSON, CSV, SQL) for computational analysis

Example: Pushshift API, Twitter Academic API

Pros:

Cons:

Hybrid Access Strategy

Most memory institutions use multiple access methods:

Example: Internet Archive


Memory institutions must navigate thorny legal and ethical issues:

Problem: Most preserved content is copyrighted. Does archiving violate copyright law?

Legal Frameworks:

Fair Use (US)

Section 108 (US Copyright Law)

DMCA Safe Harbor

International Variations:

Practical Strategy:

Issue 2: Privacy

Problem: Archived content may contain personal information people no longer want public.

Ethical Questions:

Frameworks:

Right to Be Forgotten (GDPR, EU)

Contextual Integrity (Helen Nissenbaum)

Practical Approaches:

Takedown Policies:

Restricted Access:

Anonymization:

Problem: Did creators consent to their work being preserved?

Arguments:

Implied Consent:

Explicit Consent:

Posthumous:

Practical Strategy:

Issue 4: Harm Prevention

Problem: Some content causes harm if preserved (hate speech, doxxing, revenge porn).

Ethical Framework:

Do No Harm Principle:

Historical Value vs. Harm:

Contextual Judgment:


Part VII: Case Studies in Memory Institution Design

Case Study 1: The Strong Museum (Exemplary Museum Model)

What they do:

Why it works:

Challenges:

Case Study 2: Internet Archive (Exemplary Library Model)

What they do:

Why it works:

Challenges:

Case Study 3: Fanlore (Exemplary Community-Driven Model)

What they do:

Why it works:

Challenges:

Case Study 4: Flashpoint Project (Exemplary Resurrection Model)

What they do:

Why it works:

Challenges:


Part VIII: Building Your Own Memory Institution

Step-by-Step Guide

Phase 1: Define Mission

Questions:

  1. What are you preserving? (specific platform, genre, community, era)

  2. Why does it matter? (cultural significance, underrepresentation, endangerment)

  3. Who is your audience? (general public, researchers, community members)

  4. What type of institution? (library, archive, museum, memorial, research collection)

Example Mission: "The Tumblr Fandom Archive preserves fanworks (fanfiction, fan art, meta) from Tumblr's golden age (2010-2016), focusing on marginalized fandoms and LGBTQ+ creators. Our audience is fans, scholars, and future generations interested in transformative works. We are a community-driven digital museum with curated exhibits and open archives."

Phase 2: Acquisition Strategy

How will you acquire content?

Option A: Scrape

Option B: Community Submissions

Option C: Partnerships

Option D: Hybrid

Phase 3: Storage and Infrastructure

Technical Needs:

Options:

Budget:

Phase 4: Curation and Metadata

How will you organize content?

Metadata Schema:

Essential Fields:

Curation Approach:

Phase 5: Access and Discovery

How will users find content?

Build:

Tools:

Document:

Get advice:

Phase 7: Launch and Maintenance

Launch:

Ongoing:

Succession Planning:


Conclusion: Curating Haunted Spaces

Memory institutions for digital culture are not just storage facilities—they're acts of interpretation. Every curatorial choice (what to preserve, how to display, who gets access) shapes how future generations understand our present.

The Haunted Forest is haunted precisely because these artifacts are liminal—neither alive nor fully dead. They exist in the gap between platform death and historical canonization. Memory institutions curate this gap, transforming murdered platforms into ghosts that can teach, inspire, and warn.

When you build a memory institution, you're not just saving bits. You're:

The question isn't just "Can we preserve this?" but "How do we make this meaningful for people who never experienced it?"

In the next chapter, we move from memory institutions to political economy—examining the Sovereignty Stack and how to redesign the infrastructure that platforms control.

But first, go build a memory institution. Even a small one. Preserve something meaningful to you. Curate it. Interpret it. Make it accessible.

The Haunted Forest needs its curators.


Discussion Questions

  1. Institutional Identity: If you were building a memory institution for a murdered platform, which model (library, archive, museum, memorial, research collection) would you choose? Why?

  2. Curation vs. Comprehensiveness: Should memory institutions try to preserve everything, or curate selectively? What are the ethical stakes of each approach?

  3. Fidelity Trade-offs: How much technical fidelity is "enough"? When is a screenshot sufficient vs. needing full emulation?

  4. Access Politics: Who should have access to preserved materials? Public? Researchers only? Community members only? How do you balance openness with privacy?

  5. Canon Formation: Who decides what's "historically significant"? How do we avoid reproducing bias in digital preservation?

  6. Your Own Archive: What digital artifact from your life would you want preserved in a memory institution? How would you want it curated and displayed?


Exercise: Design a Memory Institution

Scenario: Choose a platform that has died or is dying (MySpace, Vine, GeoCities, Google+, Tumblr's NSFW content, etc.). Design a memory institution to preserve and present it.

Part 1: Mission and Model (500 words)

Part 2: Collection Strategy (500 words)

Part 3: Curatorial Approach (500 words)

Part 4: Access and Discovery (500 words)

Part 5: Implementation Plan (500 words)

Part 6: Reflection (300 words)


Further Reading

On Museums and Memory

On Digital Curation

On Interpretation and Exhibition

On Video Game Preservation

Case Studies


End of Chapter 14

Next: Part IV — Systems & Movements Chapter 15 — The Political Economy of Digital Ground